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Gradius III : ウィキペディア英語版
Gradius III

| genre = Scrolling shooter
| modes = Single-player
| designer = Hiroyasu Machiguchi
| composer = ''Arcade''
Junichiro Kaneda, Seiichi Fukami, Miki Higashino, Keizo Nakamura, Mutsuhiko Izumi
''SNES''
Kazuki Muraoka, Kazuhiko Uehara, Harumi Ueko, Yukie Morimoto
| cabinet = Upright
| arcade system = Konami GX945
| display = Raster, 320 x 224, horizontal orientation
}}
is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third sequel to the original ''Gradius'' for the arcades following ''Gradius II: Gofer's Ambition'', and was followed by ''Gradius IV: Resurrection''. The game was later ported to the Super Famicom in Japan in 1990, and for the Super Nintendo Entertainment System in North America in 1991 as a launch title, simply known as ''Gradius III''. The arcade version was included with ''Gradius IV'' in a two-in-one compilation (''Gradius III & IV'') for the PlayStation 2 and in the ''Gradius Collection'' for the PlayStation Portable.
== Gameplay ==

The player returns as the role of the pilot of the Vic Viper starfighter to battle the onslaughts of the Bacterion Empire. There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls. Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of ''Gradius'' and ''Salamander''. The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
The original arcade version is known by fans as being considerably more difficult than its predecessors, so much so that it prompted Konami to pull it from arcades rather quickly, since it did not include the continuation feature; if a the player loses all his/her lives, the game will be immediately over. The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game will bid the player to try the game again at the normal difficulty ('technical mode'), which can loop endlessly. The Asian and Worldwide arcade releases lack the beginner mode and retrospective introduction sequence, but reduce the difficulty overall.
In addition to new pre-defined weapon schemes, ''Gradius III'' introduces the "Edit Mode"; players can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. Some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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